I was responsible for multiplayer map layouts that use and support the game mechanics (e.g. engagement distances, combat loops, player abilities). Created maps from pitch to polish. Numerous iterations on flow, balance, readability, and fun. Playtested with the team nearly every day, observing players and gathering feedback. Prototyped numerous level elements and gameplay including Game Modes and Spawning.
I got the rare chance to show Bespin (Cloud City) as a war zone.
This is the unofficial trailer that was unfortunately leaked to Kotaku:
*The above video is the product of numerous hard-working, talented, and awesome persons